Tag Archives: ASP.NET
Simple MVC Application using Enterprise Library Validation
This is an example of a simple MVC application using Enterprise Library validation First add the EL validation to your project using nuget: Now the Enterprise Library Validation has to be added to the ModelValidatorProviders Create a EnterpriseLibraryValidatorWrapper class And now create a EnterpriseLibraryValidatorProvider Now add it to the Application_Start() method in the global.asax The […]
Enterprise Library 6, Unity 3 InterfaceInterceptor with MVC 4, Part 4
This post continues on from the previous post. Part 3 Enterprise Library 6, Unity 3 and MVC 4, Registration by Convention Part 3 Microsoft.Practices.Unity.Interception Unity provides both instance and type interception, and enables interception with either objects you resolve through the container, or by using the stand-alone API to explicitly invoke interception on a known […]
Enterprise Library 6, Unity 3 and MVC 4, Registration by Convention Part 3
This post continues on from the previous post. Part 2 Enterprise Library 6, Unity 3 and MVC 4, LifetimeManagers Part 2 The MVC application with unity is starting to take shape. It would be better if the registration by convention method could select which interfaces with which lifetime manager should be registered and only the […]
Enterprise Library 6, Unity 3 and MVC 4, LifetimeManagers Part 2
This is an example of an MVC Application using Register by Convention and Unity.MVC Use nuget to add Unity.MVC to the MVC4 application. (Unity bootstrapper for ASP.NET MVC 3.0.1304.0) Now edit the UnityMvcActivator in the App_Start folder. The following code must be included. Then change the UnityConfig class. Add a custom function and use this […]
Enterprise Library 6, Unity 3 with ASP.NET MVC 4 Part 1
This example shows you how to setup a simple ASP.NET MVC 4 application using Enterprise Library Unity 3 for its dependency injection. Firstly use nuget to add the Unity 3 package: Create a new static class which will be used to get the root UnityContainer. Create a new class which inherits from the DefaultControllerFactory, otherwise […]
